Tech Ed P4 TPD Workshop: August 2026
Workshop Overview
One day, four sessions, five lesson teams.
Schedule: AM session 9:30–12:30, lunch 12:30–1:45, PM session 1:45–4:45, with a 10-minute break inside each block.
The workshop focuses on Tech Ed P4 Lessons 7–12, the GenAI arc. Teachers experience the active-learning strategies as learners, find those strategies inside their own lesson, upgrade its weakest formative check, and argue the big questions in a whole-room debate. Every star climbs the Ladder.
On arrival, every teacher receives a name tag with one of five coloured stickers. The colour is their team and table for the whole day, and each team owns one lesson unit:
Team |
Lesson unit |
Focus |
🟢 Green |
Lesson 7, How Do Machines Create? |
GenAI vs. classification, hallucinations |
🟡 Yellow |
Lesson 8, Prompt Engineering |
Zero/one/few-shot, iteration, superhero stories |
🟠 Orange |
Lessons 9–10, Chatbots & System Prompts |
Chatty, the Ethical Matrix, GoAI Playground |
🩷 Pink |
Lesson 11, Ethical Issues |
Hallucinations, bias, privacy, deepfakes |
🟣 Purple |
Lesson 12, Responsible Use in the Classroom |
Class rules, red-blue debate, alignment |
Team colours avoid red and blue on purpose: those are the two SIDES of Session 4's Big Debate.
Lesson materials are not printed. Teams open the Tech Ed P4 lessons Drive folder on the table devices (link on the workshop website).
The Leaderboard is a climbing ladder on Zone D: a 30-rung printed poster (Print folder, A2) with five colour lanes.
All teams start together at Base Camp (rung 0). Every star earned moves their climber up one rung, immediately and publicly.
Milestone ledges are named after the day's activities: 🕹️ Guess-the-Prompt Point (5), 🔍 Strategy Hunt Ridge (10), 🛠️ Hackathon Heights (15), 🎡 Carousel Curve (20), ⚔️ Red-Blue Ridge (25), 🏆 The Summit (30). The winning team is crowned at 4:45.
Full design and the complete points system: Leaderboard, The Ladder & Points Guide (this folder).
Session |
Title |
Time |
Teachers leave with |
MORNING, Experience & name the strategies (9:30–12:30) |
|||
S1 |
Go Play!, hooks, teams & first points |
9:30–10:45 (75m) |
The opening strategies felt as learners their own lesson's opener read and named co-created norms |
S2 |
Go Think!, the Strategy Hunt |
10:55–12:30 (95m) |
Strategies cheat sheet their lesson torn down ice-cream scoop protocol the Pattern Wall grid |
AFTERNOON, Make, debate & commit (1:45–4:45) |
|||
S3 |
Go Make!, Hackathon + Worksheet Carousel |
1:45–3:15 (90m) |
Audit lens on their lesson's real worksheets an upgraded check built on A3, rated and corrected by every other team |
S4 |
Go Reflect!, the Big Debate, risks & commitments |
3:25–4:45 (80m) |
A whole-room scenario debate with floor-crossing risk plans answered worries dated commitment the winning team |
Zone |
Name |
Built |
Used |
A |
Our Norms |
Session 1 |
Referenced all day |
B |
Exit Reflection, 'I already use' / 'I will steal' / 'My worry' (Open + Answered halves) |
Session 1 exit |
Worries answered in Session 4 |
C |
Pattern Wall grid, lessons × phases (printed A2 poster) |
Session 2 |
Strategy stickies mined in Session 3 |
D |
The Ladder + Commitment Wall |
Session 1 |
Stars all day commitments and final tally in Session 4 |
Never teach a strategy that teachers have not first felt as learners.
Work on the real thing: every audit, teardown and upgrade targets the actual Lessons 7–12 materials teachers will use in class.
Group work everywhere: pair shares, ice-cream scoops, team sprints, the carousel, the debate. No whole-room lecture longer than 10 minutes.
Light competition as an engine: visible, low-stakes team points reward sharp thinking, generous critique and honest persuasion. Then the strategy itself is named and handed to teachers.
Every session ends with something on a wall: norms, patterns, upgrades, commitments. Public artifacts that survive the day.